Virtual reality is the “next big thing” in the workplace. As noted by Joshua Davidson on Medium, this technology is already making its way to gaming platforms, but aside from occasional outliers — NASA, for example — it hasn’t inspired mainstream corporate adoption. Part of the problem is the risk of early investment. No tech organization wants to aim for a revolution and end up developing an “also-ran.” There’s also another issue: Lack of creativity. Right now, businesses aren’t sure how to use virtual reality in the workplace — what does it look like? What are the benefits? How are they measured?